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Overview
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Quick Tutorial
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Adding Filters



 
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Overview

Welcome to Seamless Texture Creator

Hi there!

With this program you can easily turn still photographs and other images into seamless texture images for tiled backgrounds on webpages, desktops, presentations as well as for texturing in 3D video and PC games, etc. The program also allows you to easily transform the angle of view for photographed objects. The interface is very simple and straightforward, albeit it does not provide UNIVERSAL god-like control over the result.

Screenshot not available. Sorry!

The parts of the program indicated on the above diagram are as follows:

  1. Input image: This is where you can scroll, zoom in/out, and select the desired geometrical region of the original image. The selection region is a quad polygon (4 vetexes) stretched over the original image in any prefered way. The geometrical transformation then skews the quad-bounded part of the image in such a way as to make it rectangular. In this transformation each vertex of the quad corresponds to each of the 4 vertexes of the output's image rectangle. For example:
    PRE image not available! becomes POST image not available!
    Beware: a small quad region will result in a pixelated output when it is stretched over a larger sized result image. (Unless the result size is set to be small too)
  2. Output preview: This is where you can preview the effect of the applied transformation/filter(s) on the resultant image.
  3. Pre/post filters: Here you can manage the filters applied to the result image. The original image is first passed through prefilters, then it becomes transformed geometrically and finally passes through postfilters.