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Grace Scales



 
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Grace Scales

If you select from the menu bar "Features" -> "ScaleMainFrame" a side window will open up with an editor for scales. The note-adding/removing process works just like in case of the score sheet, with the exception that when you try to build a chord, no new notiks are added, the original note is just changed to that position. Thus a scale, as expected, consists of Notiks. Holding shift enables insertion, etc. The scale can also be previewed by pressing Play. To further enhance the taste of the preview, you can preview it at different tempos that you can easily adjust. Before you save your scale, you have to enter its name in the "Scale Name" text field. This is the name that will show up in the dialog of the "Grace Scale" effect (for example "Chromatic"). TIP: maximize the scale editor window for greater ease of picking out notes.



If you double click on the Grace Scale effect tool and open up its options dialog, there are a couple of parameters you can set. First of all, the scale can be selected from the combo box. The selected scale can be previewed by pressing the Play Scale button. By default, all scales in the combo box are loaded from the "Features/Scales" directory relative to the application's root directory. If you create your own scales (as explained above), and save them somewhere else, you can add them too to the combo box by loading them. This is what the Load button is for. Scales can be created anew or edited on the fly by pressing the CREATE button.


Next, you can set the number of scale notes that are played in the applied effect in four different ways (each of the four text fields):

  1. Scale Notes. Set the number of scale notes to be played.
  2. Scale Iterations. Set the number of times the scale is played over and over, each time starting on and relative to the last note of the scale iteration played previously. scale_notes = iterations * (#_of_notes_in_the_scale - 1) + 1
  3. Semitones. Picks out the number of notes of the scale needed to span the number of semitones specified. If such is not possible (e.g. a whole tone scale with an odd number of semitones specified) then the closest possible number of notes is picked so as to JUST approximately span the given range.
  4. Octaves. Same as semitones, only it allows to specify the range in 12 semitones per octave.

Now this is how scales work, when applied to the note/chord as an effect. If you are adding a scale to a note, then the scale will start on that note and the preset number of notes from the scale will be played relative to that note evenly over the length of the note. If the preset number of notes is bigger than the total number of notes, then the scale is played over and over, each time relative to the last note of the scale iteration played previously. So if you want to play an F# major scale over 3 octaves through a duration of a half note, place an F# half note on the staff paper and add a "Major" scale effect to it with the 3 scale iterations setting. The effect will be complete if the major scale will have 8 notes (first note is C, then all white notes, the last note is C also). Thus each scale should consist of one more note than the number of notes in its one iteration. The ending note thus takes a role of the first one, it will be where the scale will restart from as the next iteration is played. (Other example: although it makes no difference, the chromatic scale should have 13 notes, not 12).